> "The megatexture direction [in id Tech 5] has some big wins, but it's also fairly restrictive on certain types of games," he said. "It would be a completely unacceptable engine to do [Bethesda's Elder Scrolls V:] Skyrim in, where you've got the whole world, walking across these huge areas."
looks like idtech in the vid. Hope they have kept working on it since rage. I'd perhaps argue even that idtech 5 is behind the times compared to things like unreal 4.
Looks a lot like the Creation Engine from Skyrim to me. It looks good, but not as much of a leap graphically as I maybe expected given the shift in console generations. Hopefully that means they've concentrated their efforts on improving other areas like physics and quests.
Well, from a tech standpoint, id pretty much rolled their own whenever given the chance--Epic was more than happy just to buy middleware and slap it onto their tech.
There's also a different focus: Epic put a lot of work into making their engine accessible and well-tooled to other parties (though at times it didn't seem like it). Id? Not so much.