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> The PS3 had OpenGL

No. It had OpenGL ES 1.0 with Cg for shaders.

> The PS4 has OpenGL

Since when? Only if a third party company is offering it.

http://develop.scee.net/files/presentations/gceurope2013/Par...



PSGL and GLES are close enough for the discussion at hand; if Cg vs. GLSL is really going to grind your gears you've already lost. You're right about the latter, though--I misunderstood a prior discussion with a friend of mine (he was speaking in hypotheticals, I thought he was speaking in specifics). Mea culpa.

It doesn't change the abject silliness of the sibling thread though.


Yeah, but by not being the same thing, in the end the result is the same. Multiple code paths, or backends to handle the differences.

> It doesn't change the abject silliness of the sibling thread though.

Agreed.

I do boring IT stuff. But once upon a time I had some opportunities in gaming (long long time ago), which I blew up for being more focused on the OSS aspects of the tooling than what really mattered, having a game.

I really learned the hard way, how the different the game development culture is from the FOSS one. Which I should have known given the similarities with the demoscene.

Even though I am not in the industry, I do follow it regularly.


It depends on where you're coming from though, yeah? Like, PC->PS3, (good) OpenGL/Cg to GLES/Cg wasn't a big step (I use Cg with OpenGL today). Nobody really used it anyway, though, because libgcm was just so vastly superior.




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