Yeah, but by not being the same thing, in the end the result is the same. Multiple code paths, or backends to handle the differences.
> It doesn't change the abject silliness of the sibling thread though.
Agreed.
I do boring IT stuff. But once upon a time I had some opportunities in gaming (long long time ago), which I blew up for being more focused on the OSS aspects of the tooling than what really mattered, having a game.
I really learned the hard way, how the different the game development culture is from the FOSS one. Which I should have known given the similarities with the demoscene.
Even though I am not in the industry, I do follow it regularly.
It depends on where you're coming from though, yeah? Like, PC->PS3, (good) OpenGL/Cg to GLES/Cg wasn't a big step (I use Cg with OpenGL today). Nobody really used it anyway, though, because libgcm was just so vastly superior.
> It doesn't change the abject silliness of the sibling thread though.
Agreed.
I do boring IT stuff. But once upon a time I had some opportunities in gaming (long long time ago), which I blew up for being more focused on the OSS aspects of the tooling than what really mattered, having a game.
I really learned the hard way, how the different the game development culture is from the FOSS one. Which I should have known given the similarities with the demoscene.
Even though I am not in the industry, I do follow it regularly.