Eyes don't have a "frame rate" the same way that computer displays and cameras do. For example, under steady light, your eyes will never experience the common effect where wheels appear to spin backwards due to aliasing.
There is obviously a limit to how fast our eyes see, and that limit is somewhere within an order of magnitude or so of 100fps. But it's still a mostly continuous process. There's no hard dividing line between one frame and the next.
I've seen an effect like that which comes from the angle of reflected light changing as the wheel moves. Completely different effect, although it can look somewhat similar. It's independent of the speed of rotation, though.
There is obviously a limit to how fast our eyes see, and that limit is somewhere within an order of magnitude or so of 100fps. But it's still a mostly continuous process. There's no hard dividing line between one frame and the next.