I was going to pick you up on 'infinite' - eyes clearly see at a certain framerate (just look at the spokes on helicopter blades or the spokes of a spinning wheel to see the results of that) but I guess it depends on the person.
That's quite an interesting thought actually, how many fps do human eyes see at?
To answer that you I imagine you'd need to get into how the human eye works (rods vs cones), how moving images are created, and how interlacing works on movies and things compared to game engines which don't interlace.
Eyes don't have a "frame rate" the same way that computer displays and cameras do. For example, under steady light, your eyes will never experience the common effect where wheels appear to spin backwards due to aliasing.
There is obviously a limit to how fast our eyes see, and that limit is somewhere within an order of magnitude or so of 100fps. But it's still a mostly continuous process. There's no hard dividing line between one frame and the next.
I've seen an effect like that which comes from the angle of reflected light changing as the wheel moves. Completely different effect, although it can look somewhat similar. It's independent of the speed of rotation, though.
The spokes and spinning car wheel effects are only visible under flickering lights (eg. fluorescent) and in videos. The eye does not have a "frame rate", although individual cells in the retina and the visual system have slow integration times.
That's quite an interesting thought actually, how many fps do human eyes see at?
To answer that you I imagine you'd need to get into how the human eye works (rods vs cones), how moving images are created, and how interlacing works on movies and things compared to game engines which don't interlace.
http://www.100fps.com/how_many_frames_can_humans_see.htm