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And now a decade later, despite PlayCanvas and Babylonjs, there is hardly anything that compares.

Mobile, handhelds and cloud streaming, is where the indie party is going on.

I bet WebGPU is going to be equally the same, ShaderToy and 3D commerce visualisation tools will be updated for it, and that is it.

Specially given that it made the same mistake of WebGL, lagging 10 years behind native APIs.



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