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Sure, but what's the point if it's not supported by Safari. Adobe Air was at best a porting aid to get your old Flash code wrapped in an iOS app, but the writing was on the wall and nobody in their right mind would start new Flash projects.



And now a decade later, despite PlayCanvas and Babylonjs, there is hardly anything that compares.

Mobile, handhelds and cloud streaming, is where the indie party is going on.

I bet WebGPU is going to be equally the same, ShaderToy and 3D commerce visualisation tools will be updated for it, and that is it.

Specially given that it made the same mistake of WebGL, lagging 10 years behind native APIs.




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