I want to believe, but I doubt. Even if they do, I may not bother buying it considering they have taken after EA for offering the shell game and then packaging up things inspired by modders as DLC. $256.00
The only way skylines 2 gets released is if they find a way to ramp this behavior up.
All game companies end up the same way in the end. Capitalism demands it.
It's all but confirmed now, there's an article with the logo.
Honestly I don't find the DLC behaviour that annoying with CS. You can get most of the DLCs on allkeyshop for $5 each. I've probably spent about $100 on the game and DLC and have had many hundreds of hours of gameplay for that, which compares extremely well with many games which are $60/70 and you get a 10 hour campaign max. $/hour CS comes way ahead.
CS is a poor replacement for the otherwise incredible game that is sim city 4. The issue being that the traffic and population simulation engine in CS isnt very good.
There are still modders and a very active community for SC4 for that reason alone. Reminds me, I need to install some city again
I find that CS does a good job with road construction and design and I think the traffic simulation is largely on par with Sim City 4. Other parts of the simulation are weaker and the game really doesn't have much challenge as a city management game. It is a better sandbox though.
I might go so far as to say C:S is a traffic and transportation simulator. The city building parts are all there, and they're reasonably fun.
But the ultimate limiting factor with my cities was transportation. No matter how much I worked on mass transit, I couldn't get more than 80-90% of my citizens to use it, and the remaining cars eventually choked even fancy road systems into tailbacks and gridlock.
To be fair, this is a problem with real cities, too.
In Cities Skylines every car takes the theoretically fastest route to get to their destination. This is somewhat realistic as this is how most people IRL determine which way to drive as well, however the cars will follow this even when it is clear that the route they will take will have a major backup or congestion and another route is only marginally slower and will be completely empty. Additionally, and perhaps more importantly, drivers don't reroute when a direction slows. They will stick with the route they are going until they get to their destination.
Sounds pretty realistic then. I remember reading somewhere that NYC is around ~60% public transportation, and Hong Kong is around 70-80% public transportation. So maxing out around 80-90% in the game doesn't sound too outrageous. Unless you just get rid of roads entirely, which I'm sure would be a popular idea on HN.
Comparison/discussion of Simcity 4's traffic simulation really requires considering the Network Addon Mod, IMO. It's been in development for years and adds an extraordinary level of sophistication and interactivity to the traffic simulation. It also considerably raises the game's system requirements, but I think SC4+NAM is still the best city management simulation ever built, by a long shot.
I sunk a lot of time into Cities Skylines too, but the simulation has too many fundamental flaws under the hood. Drivers don't make proper use of turning lanes. Everyone moves in at the same time at the same age to new residential zones, and then dies at the same time. Etc. It's a good game, but the underlying simulation is hamstrung. I'd agree it's a more enjoyable "paint a city" sandbox, but trying to challenge myself with it as a game the way I did with SC4 doesn't feel as satisfying.
> The issue being that the traffic and population simulation engine in CS isnt very good.
IMHO C:S is only playable if you use the TM:PE mod. (Traffic Manager:Presidential Edition) It gives you the tools to completely solve the traffic problems.
Whether this is an argument for or against your point is a matter of perspective.
It won't change anything about the population sim, just traffic.
There exist other mods that change the population sim; I'm not familiar with them. C:S mods ... well there's a ton of them. It's a pretty deep rabbit hole.
The thing that always held CS back for me was the UI. I reinstalled it again recently to see if some five years of patches since the last time I’d played might have given Paradox time to hire some professional game UI designers, but I left disappointed.
Compared to the sophistication of Maxis' UIs twenty years ago, CS' clunky interactions, awkward visual hierarchy, and downright amateurish typography are indeed a poor replacement.
https://www.paradoxinteractive.com/games/cities-skylines/abo...