The thing that always held CS back for me was the UI. I reinstalled it again recently to see if some five years of patches since the last time I’d played might have given Paradox time to hire some professional game UI designers, but I left disappointed.
Compared to the sophistication of Maxis' UIs twenty years ago, CS' clunky interactions, awkward visual hierarchy, and downright amateurish typography are indeed a poor replacement.
Compared to the sophistication of Maxis' UIs twenty years ago, CS' clunky interactions, awkward visual hierarchy, and downright amateurish typography are indeed a poor replacement.