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Cheat software is a problem, too. CheatEngine with game scripts works only under Windows. Clever use of it can vastly improve gaming experience on some games.


not exactly, I ve played some games (last time was the metro 2033) under wine and cheat engine (under wine too) worked. Also there is (linux) Gameconqueror/scanmem that work with wine games as well (you need to target the game's ".exe" process).


Gameconqueror works, but it is far inferior to cheatengine, especially with preset mem locations for various games (there is a ton of them on fearless revolution forum).

But CE never worked for me on Linux, quitting immediately. Maybe I'll give in another try when I have a chance to play.


I know what you mean, I had the same issues at the past with different distos/wine versions (I am on Fedora now). Also make sure you use the same WINEPREFIX for both the game/cheat-engine. It's a mixed bag anyway :(


100%. Cheat Engine is an excellent tool for working around old odd mechanics that don't quite work right or were balanced against gamer expectations from an era that was very different from today. Or just as a tool for bypassing game design decisions that you happen to disagree with.

Sometimes you get games that have a fully feature dev console and you can do it all in-game, but that's sadly much rarer these days.


I mostly used it in Rome: Total War to keep enemy settlements population high. With Huge army sizes, computer players quickly deplete their manpool and can't field a decent army, leaving you with no opposition once you survive the first onlsaught. So I locked in their cities pops to the max.

Or I do it to fight boring grinding, because at my age I don't have time for such meaningless activities




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