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I've seen a couple who hacked together setups using Android e-ink tablets, but I'd love to see someone make (and sell) a product with a little more polish.

The main barrier is that almost all modern GUIs depend on high refresh rates, but it's not hard to imagine a GUI designed from the ground-up for ePaper. Little-to-no transitions, pagination instead of scrolling, maybe a customized version of Firefox with a prominent Readability toggle, etc



If you two are serious about this, you'll defintely want to check out Technology Connections' series on e-ink:

(quick intro): https://www.youtube.com/watch?v=ytpRnRke6I0

(starting the breakdown): https://www.youtube.com/watch?v=7NfX0vlCa4k

He talks about that exact concept and moves on to do real-world testing and setup of a very specific tablet usable as an external display.

It's exactly as you say: Hacky and unpolished. But I found it extremely informative.


I'm aware of some options:

The Boox Max 3 e-ink tablet can be used as an external monitor (HDMI connection) with good refresh rate.

Dasung Paperlike 3 is a dedicated e-ink external monitor that can actually play video with really good refresh rate.

Waveshare also makes e-ink external monitor, not as good as the Paperlike but coming at half the price.


I wouldn't be surprised if the e-ink display market exploded in the near future with Dasung getting the refresh rate into usable territory and the availability of color e-ink. I been trying a couple of things to help with eye fatigue and the following helped me quite a bit: setting up "Breaks For Eyes" for osx to remind about taking breaks, switching to the light "Brutalist" theme for emacs and moving most of my longform reading to a Boox e-ink tablet, though I wish the Android Pocket app would support pagination and there was a good Reader-mode-by-default browser.


> getting the refresh rate into usable territory

Doesn't unnecessary refresh deterioration the e-ink display and diminish its power efficiency? I really see no reason for the display to refresh until the actual information you need to view changes. What do you need a higher refresh rate for? Wobbly window effects, smooth scrolling, verbose build output and intense action games?

I really don't want the screens to adapt by increasing refresh rates, I want the software to adapt by ditching scrolling for pagination, giving up unnecessary visual effects, decreasing verbosity (only displaying what I really want to see) etc.


You're right, I really meant latency here.




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