> Because VR games are so physical, gaming will no longer be perceived as an unhealthy activity. I could have used this growing up.
In my experience, the best VR experiences are sit down. Sony's approach fully embraces this. Room scale is great, but I've had much more enjoyable experiences with the likes of Euro Truck and Elite than Showdown.
VR demos amazingly well, you're excited to try it out and it is genuinely breath taking the first time you look around your cockpit in outer space. But the isolation and cumbersome nature of it kills everyday use.
> In my experience, the best VR experiences are sit down.
This will be as subjective as which non-VR games consumers prefer. I have a friend that can (and has!) happily spent hours playing Fruit Ninja VR, which can be quite the workout. I personally really enjoy AudioShield and The Lab's Longbow game, which are also fairly active.
Honestly I think the biggest impediments to "active VR" are the cable and the buildup of sweat in the headset's padding.
I found that Superhot VR was much more exciting than Eve Valkrie. The immersion was so high that I started closing an eye to shoot better. I haven't done that with any other game.
In my experience, the best VR experiences are sit down. Sony's approach fully embraces this. Room scale is great, but I've had much more enjoyable experiences with the likes of Euro Truck and Elite than Showdown.
VR demos amazingly well, you're excited to try it out and it is genuinely breath taking the first time you look around your cockpit in outer space. But the isolation and cumbersome nature of it kills everyday use.