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Oh I hated this game! I was so bad at it and made no profit in the week I had it rented.

Turns out I did about as well in the real stock market. gg.

The game was really fun though


I sucked at it for the longest time, but every now and then, I'd have an incredible run of luck. A 10-year-old Gordon Gekko, I crushed it on Wall Street, bought the boat, the houses, and even the family castle (why I bought the castle from my own family trust, I'm not really sure; in retrospect, I assume it was some sort of complex inheritance-tax-evasion mechanism).

Lots of fun! Unfortunately, I grew up to be considerably less successful and, at least for now, castleless. :)


thats looking very nice sir, having done something similar i know it its a lot harder to do that it looks. very good job.

a point on these is traction may build really slow and you might have to hang in there for many months, but try to keep at it!


Thanks. We're really committed to serving students in some form. We will definitely hang in there!


a new gang of people who usually went to school together, that we choose (usually... diebold ... die bold ... risk it all take everything) every 4 years. supposedly we do this every 4 years to balance the power they wield from veering too far left or right and sticking to the countries interest.


tell him its time to pay its been long enough and send him an invoice


> Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform?

no.

porting and refactoring tools are so good now you can even port a direct3d app to opengl in 2 days or less, you could use a d3d>opengl wrapper in a day of work.

libraries are also so good at dual platform it requires minimal changes (usually just a new build system).. afaik the biggest change is handling input (theres no directInput on linux - most games use directInput for mouse/kb).

theres also numerous benefits to a closed system economy like an app store - for example even if nobody uses it you are practically exclusive and will get more buys than other places you can sell your app.


I would merely make the point that if porting was as painfully simple as you suggest here, non-first-party publishers would be making their games available for every platform (in most cases) without a second thought.

Even though multi-plat development is infinitely easier today than it was even 5 years ago, I still think getting titles onto multiple platforms is much harder and time consuming than you are giving it credit.


yup. vacation or a 2 week hiatus is good. go play your favorite video game or sport 1x or 2x a week. workout. stop drinking booze.


I actually have been working out regularly, but it seems like I'm building up a tolerance to the psychological benefits.

It would be nice to take a hiatus, but that's not an option for me right now.


1. one of those aeron (?) chairs - 300 on ebay

  could be really uncomfortable or the best chair ever, nerds are

  picky about chairs and unreliable at furniture advice
2. your favorite game, GTA 5 coming out soon

3. a phat screen, 25" lcd or 50 tv - 400 bucks at frys

4. oculus vr dev kit (VR) - 300$

  VR half life, tf2, portal... cool. also really stoked to try a really scarey game.
5. lucid dreaming goggles on kickstarter - cheap lucid dreams... cool


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