I would merely make the point that if porting was as painfully simple as you suggest here, non-first-party publishers would be making their games available for every platform (in most cases) without a second thought.
Even though multi-plat development is infinitely easier today than it was even 5 years ago, I still think getting titles onto multiple platforms is much harder and time consuming than you are giving it credit.
Even though multi-plat development is infinitely easier today than it was even 5 years ago, I still think getting titles onto multiple platforms is much harder and time consuming than you are giving it credit.