You must have been using SO different to me then. For me it was more like a Wikipedia for specific language errors, compiler/IDE issues etc.
Never once saw anyone discussing how to implement CRUD or claiming one framework was better than another. That was the point - concrete answers not opinions.
First they put screens in for navigation because people were using dash mounted ones. Guess it felt logical to move the entertainment and info in there too (infotainment) and then came the EVs and the goofy tech era of cars. Late 2010s was peak automotive - most modern cars are like tacky appliances inside now.
It’s also a lot easier on the production line if you don’t need a new set of control knobs and blanks for each vehicle that comes by based on how it’s been spec’d.
But that’s the issue. Grey suits in boardrooms with no passion for driving making decisions based on cost and homogenizing manufacturing amongst the car lines.
For example someone at VWAG thought it was a good idea to replace the 911 key with a button, and dials with a screen. Why? Cost and stupid tech fantasies fueled by EV manufacturers and Apples next-gen CarPlay nonsense.
The golden rule from Apple in 2007 when they changed to flat design was icon or text - never both together.
Apple abandoned enforcing HIG for app developers around 2012 (Facebook tiled menu, modal abuse, and hamburger) but now seems to have given up on standards entirely.
The wall to wall interaction pattern is terrible too. Every time my hand brushes my phone some unexpected (and sometimes unknown) interaction occurs. Classic example is changing orientation while watching YT where accidental contact with the bottom-left (becoming top-right) part of the screen as you move the phone selects a new video. It’s becoming slop.
Nielsen Norman used to be quoted constantly during UX discussions at various places I worked. Seems like UX folks and Information Architects have slowly been replaced by a general purpose “designer”
Valid point. "Premium" might be the wrong word now due to the recent dilution of their IP (Marvel/Star Wars fatigue).
However, as AI-generated content floods platforms like YouTube, the value of "Human-Curated" narratives—even if currently diluted—might regain value as a counter-balance to infinite slop.
Because they are too busy coming up with new “features” that nobody needs or wants so they can talk about delivering value in a yearly review.
Fixing broken UX is not a priority at Apple any more. They stopped enforcing HIGs for 3rd party apps a long time ago, and their own apps violate many principles that used to matter. Music app on iOS is a great example of slop UI.
I assumed it was just me getting worse at typing but combined with aggressively wrong autocorrect and mysterious blue lines under everything I type they seem to have ruined yet another perfectly good UX.
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