A couple use cases were already listed in other comments:
1) Document search
2) Translating plain english <> Legalease
But seems like the highest leverage here is building a copilot for authoring new contract templates that Common Paper doesn't offer yet (maybe the legal advisory panel could assist with RLHF training).
While we certainly are using technology to help solve the problem, it's more about creating contracts in a way that helps you focus on the key changes from contract to contract. When you build on immutable terms, and the only changes are in the contract's cover sheet, you can focus on the changes and not hunt down for words inside of an inscrutable PDF.
Are your founders lawyers, by chance? It seems like you understand the customer pain, but it's possible that creating a fix for this pain requires an intimate knowledge of how the legal community will react. As GP stated, this could be a social problem, and in that case it is one that is caused/perpetuated by lawyers. Or it could just be a matter of incentive misalignment.
Having deep insights into the mindset and financial incentives of lawyers would seem to be key here (but if you're funded by YC, presumably you've already been asked this question and come up with a good answer!).
Small startups don't need contract management until they reach a point and then they wish they started doing it from day 1. :)
"hyper-standardized contracts" I suggest you take a look at the app! While our terms are immutable, the contracts can be heavily customized. So instead of hunting down a random word in a PDF you can focus on the things the material changes from agreement to agreement.
Whoa, that’s pricey! If I have a handful of customers, I’d definitely not want to be paying $600/yr for contract management. I’m not sure what “support” entails (you aren’t offering legal services, I imagine), but this strikes me as really pricey. Good luck though!
Thanks! Not sure how many are a handful, but your first 5 customers are free (no matter how many different contracts you send them). You're still welcome to download and use the contracts
1. We didn't model it after a specific open source project, but Jake worked on https://www.singer.io. We do take inspiration from Open Source licenses like Apache 2, GPL, MIT, etc.
2. Open source in the sense that the terms of the contract are open source and released under a CCBY license. Terms are available via versioned URLs, github markdown source control, and maintained by a committee of contributors (attorneys).
We've released our contracts API! The Common Paper API allows you to create and send new contracts while channeling alerts to the people and systems who need them. The structure built into all of our standard agreements enables programmatic access and a consistent data model. This opens up a world of possibilities for automation, compliance, and integration.
You have an idea for how a fair and equitable job search is supposed to work.
It does not work like that.
Almost half of all jobs are filled through referrals by existing employees, so if you're cold applying to a company you're at best, cutting your chances in half and wasting your time.
You're also forgoing important information _for you_ if you don't know anyone at the company you're applying to. How do you really know what it's like to work there?
"The whole thing makes me feel increasingly insecure..." Don't get discouraged! There are tons of really great opportunities out there.
So, would you recommend OP go through a headhunter? I've heard mixed things about them, mainly that they don't do much in exchange for taking 15% of your first year salary.
It sounds like he's suggesting OP should leverage his professional network, especially since he's not looking for his first job. He's got a decent chunk of industry experience, and should've built enough connections to get a couple referrals to different places.
From my own personal experience, I got incredibly lucky finding my first job, with a bunch of extraordinary people, through what was essentially a cold call. Since that job, I haven't had a job that wasn't through some kind of referral or secondary connection.
> Since that job, I haven't had a job that wasn't through some kind of referral or secondary connection.
This has been a huge part of my job finding experience. Most of my work has been found through previous connections. Keep in touch with these folks and help them when you can. It's a good thing to do, and will pay dividends in the future.
Other things that were useful (beyond my network):
* Contracting, because this lowers the risk on both sides. Of course you have to be able to handle the difficulties of contracting.
* technical meetups and getting to know hiring managers through these, which again lowers the risk because you're a known quantity (or at least more known). This is a long play, so join a Meetup now, way before you need to switch jobs.
It's more like 20% but it shouldn't be affecting your base.
If anything it should be increasing it.
They are, in general, scum of the earth though, so tread lightly and hold no loyalty.
Don't give them your CV in word format unless you feel like finding modified versions of it in the interview.
And please replace referral contact/ name info with "referrals available on request" unless you don't mind your old boss being hit up for new work behind your back.
"Almost half of all jobs are filled through referrals by existing employees, so if you're cold applying to a company you're at best, cutting your chances in half and wasting your time."
I am sorry, what? Have you got any particular data you would like to back this up with? Why would a company have even a job ad if they are hiring someone through referrals?
"You're also forgoing important information _for you_ if you don't know anyone at the company you're applying to. How do you really know what it's like to work there?"
Uhm, what again? Are you saying that you cannot apply to a workplace where you don't know anyone? Well, looks like I have been getting jobs wrong all my life! Are you for real?
I don't understand why your post is so aggressive... The comment you're replying to was giving some friendly advice, which you apparently disagree with. I don't think the escalation in tone in your comment is helpful to the conversation.
What you're describing is pretty unique, in my experience. Looking at my current team, significantly more than half of the folks here worked with someone else on the team at a previous gig.
Often, companies don’t post a job ad. Hiring managers usually explore their network and their trusted employees’ networks before resorting to outside help.
Sometimes the interviewing process is already in motion when a referral comes in, as well.
“I worked with this person for 2 years and they always produced quality work” is way more of a confidence inspiring piece of evidence than “we interviewed this person for 30 minutes and they sounded like they’d be able to do the job”.
Hiring managers aren’t dumb. They know interviews are not super reliable measures of a person’s future performance. All hiring managers have stories about people who were bad at interviews and great at their job, or great at interviews and horrible at their job. A trusted referral decreases this risk significantly.
I don't know. They've added a ton of underwater content, new structures, mobs (bees, foxes, llamas, phantoms, drowns, etc), sunken ships and treasure maps.
If anything, they've had a better release cycle since the acquisition.
the new structures and content that reward exploration are great! the new mobs, not so much. they don't have a purpose in game that wasn't fulfilled already, and while I appreciate the diversity they give not something new to do, just more of the same. what'd be interesting are additions that open up new things to do, like that parcour level demo that show off the new wax block, but tbh wax and bees scale seems off compared with the rest of the game.
they really don't seem to want to explore too much. so what if they added a block that allowed automating things? what would be having a sky dimension accessible with the elyra wings? that would give new purpose to existing content without altering the game too much. what if furnaces and other production structures added taint to the biome, making it more and more polluted and unfriendly to live in? so many possibilities! luckily there's plenty mods out there, but a well balanced execution would make it so much better.
> what would be having a sky dimension accessible with the elytra wings?
This is something that definitely needs to be added at some point. One problem I would see is that there is already a very good mod that does that. In a sense they are between a rock and an hard place in trying to both copy and not copy it.
Yea let's actually make the C++ edition playable first. Have you noticed how the cursor acceleration is actually like a joystick? I play on a computer for a reason, I don't want console nonsense creeping on me. Same goes for the whole UI. Also no linux version.
When it takes 30 minutes to load your mod pack and even with a RAM disk and a healthy number of fast cores on a dedicated server you're still dipping below 20 fps on some occasions, it's time for a leaner edition than java. I'm not even saying java is inherently the problem, but the java edition of minecraft is not performant and the bedrock edition is.
I understand the interest in some of the larger modpacks, but I try to stay as close to vanilla as possible and to me, if it takes more than a minute to start a server, you've got too many mods loaded.
Additionally, the server isn't multithreaded. It benefits always from having the fastest clocked CPU you can throw at it.
Client performance can be greatly improved by using Optifine.
I would love to have a more-well-built version (as I think the core of Bedrock is), but Mojang has taken some weird steps where things like redstone mechanics are severely limited compared to the Java edition... and they have no intention on fixing it. Now you've got these weird minor differences that will never merge and you'll never get those players to switch versions.
I haven't hosted modded servers in many years but a while ago the advice was to avoid (4, 8] GB (might have been 6.5 instead of 8, I don't remember, but the point is there's a dead zone) because of something weird with the garbage collection. I think it had to switch to 64-bit pointers or something. Anyway the worse garbage collection outweighed the memory advantage. I personally never hosted with more than 4gb.
IIRC more memory also increases GC time so after a certain point the GC causes such annoying lagspikes it's often better to play with less.
I’ve done testing and at some point more memory just changes how long/large the GC cycles are. More memory can cause larger hiccups when mods are leaking memory.
I played with a few of them. A server I used to run had a leaky mod that would, when a base was large, leak so much that the GC would hit twice a minute with a 5 second stall. It didn’t matter what GC was used. I never found a solution.
You don't get it, most people don't want to mod with c++. Java is more popular, runs everywhere quite easily, and isn't as hard to understand. Imagine an 12 year old trying to mod with this language, they'd be spending more time figuring out how it works than coding a mod.
It’s more a matter of doing what they promised, which is also a highly requested thing. There’s a middle manager somewhere who is being told they need to never officially support modding so they can continue to sell valueless items to children.
You’re right I hadn’t seen this. It’s pretty fresh and I’ve been off minecraft for a few years.
It’s neat, but even by previous FAQ response standards it’s horribly weak. It appears like little more than an ability to make scripts of existing vanilla commands. You can’t make/register blocks, fluids, modify terrain gen, or even trigger individual events. As a framework it isn’t useful for content creators.
I ignore stash completely by committing with -a and simply not worrying about the commit history so much, since they'll all be squashed anyway.
Never used the --oneline option before and I LOVE it. Thanks!