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I don't believe my enjoyment of CRPGs with slim-to-nil skill requirement comes from any sort of achievement-orientation; instead, it's just a simple variable-schedule addiction mechanism—I pull the lever long enough, lights flash. I don't enjoy the kind of lights slot machines have, but lights that tell a story I enjoy quite a bit. In its effect it's quite like a parent telling their child they'll have to wait for the next night to hear the end of their bedtime story.

When I was young I would invite my friends over, and they would play the games—I would simply watch them, and offer strategic advice when I could (which I gleaned from reading the included instruction manuals that they usually ignored.) Thinking back, I got just as much out of this experience as actually playing them[1] myself, if not more, due to the pair-programming-like social interaction of pilot and navigator. The variable enforcement schedule was still there, as there would be times that they were stuck, and, by empathy, I would feel stuck too. I was two levels removed from the game-world, only able to direct my friend to direct the character, but it was still just as fun.

I still play these games, already knowing their plots, just because I can immerse myself in the game-world's atmosphere by deviating in any direction from the "move the plot forward" one. It's a bit like taking a guided tour through a sandbox game; when someone points out a lion, you can stop the bus and ride it, then get back on toward the next stop. Even then, though, I know it's really just a movie, and none of the "scenes" I'm creating for myself would make it past editing.

If you find a lot of yourself in that description, by the way, I'd recommend checking out the Let's Play Archive[2] from SomethingAwful. Basically just people being your buddy and playing games with you, sometimes doing MST3K-like additions to the narrative to make the presented stories even more compelling.

[1] "Them" as in CRPGs. I would not compare for a moment the fun of watching someone play a skill-based game to actually playing it; the feelings are orthogonal.

[2] http://lparchive.org/LetsPlay/



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