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It is hard not to think that a great deal of time an money would have been saved by removing those "Parts of our technology are built using OS X’s graphics frameworks, which offer high quality output and excellent performance."



Unless of course you had to re-implement most of OS X's graphics framework on Linux, which could take both a lot of time and money.


The video and imaging pipeline on OS X is light years beyond anything you could roll yourself in a reasonable timeframe. It's really good stuff.


I imagine more advanced things like face recognition and such are not so simple, but from my experience writing a raw converter, a lot of image processing is far simpler than you'd expect.


A lot of the complexity comes down to not just doing the operation, but doing it correctly and quickly. ImageMagick does multiple passes, for instance; this is sub-optimal for both quality and speed.




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