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I see. That's interesting; I think the page could do more to explain it.


I agree. With embedded "scripting" languages, you have to differentiate between two kinds of users that don't always (or even usually) overlap: the people writing the scripts (who may or may not even consider themselves to be programmers), and the engine programmers embedding the language in their game engine or other application. IMHO, the current homepage isn't really doing a great job of appealing to either group, and it'd be much more effective if it directly explained the advantages of its implementation to the engine dev crowd; that might alienate the script programmers a bit, but thinking about AAA game development, they're almost never the ones that get to pick the language anyway.




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