Hacker News new | past | comments | ask | show | jobs | submit login

If it helps, the sort of questions that interest me are: what types of sounds are pleasing to the ear, or, what rules do I have to constrain randomness within before I can generate music that sounds like _____, or (presumably with a factor model) what team is most like to win the world cup =P



You could try looking at existing generative music schemes. This one is classic[al]:

http://en.wikipedia.org/wiki/Musikalisches_Würfelspiel


I wouldn't spend too much time on the world cup problem :-).

http://arxiv.org/abs/0909.4555




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: