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phkahler
on Feb 6, 2015
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Show HN: I rendered the Go gopher using Go
How many rays/sec are you getting per core? What kind of acceleration structure? How many primitives in the scene?
fogleman
on Feb 6, 2015
[–]
Using a k-d tree. The gopher has 50,000 triangles. I'm not currently computing rays/sec.
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