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> Once you start using a bug-tracker the bug database grows and grows, and that data is not easy to migrate to something else.

If it's a new project, why would you need the old bugs?

Rereading that, I realize it sounds flip, but realistically the way things work here is that we get the critical bugs fixed, we launch, we get the annoying bugs fixed, and then we promptly forget about everything that's left and go start a new project. There's nothing wrong with reverting to e-mail, or index cards, or permanent marker on the back of your hand for the next project. The bug database is huge - literally millions of bugs - but realistically they're all either fixed or won't be fixed. People only care at the margins, the projects that are actively being worked upon.

> But in practice a scrum meeting turns out to be just your average status report you give your manager

I don't give status reports to my manager. The important part is that my peers know what I'm doing, and it's much easier to tell them all at once than individually. That is, if they care - which is why we don't do them if people don't find them helpful.

We're also allowed to say "I did nothing today" at the stand-ups, with no questions asked (though I suppose if that became "I did nothing this week", some questions might be asked). It's actually the managers that say this most often, because they waste the most time in meetings.

> For an epic example of such a train-wreck, go read "Dreaming in Code".

Read it. IMHO their problem was that they never pinned down the goals for the project in a way that was concrete enough that you could say, "This is what Chandler is, and this is why it's important." If you can't do that, you've lost regardless of your process and how many superstars you have on the team.

The reason they kept running around in circles concerning coding conventions is that they had nothing else to concern themselves with. If you know why you're doing something, you're much more inclined to say "Let's move on and not argue over bikesheds, because we want to get some real work done."

> Teams aren't going to decide anything right by consensus.

Every team I've been on here has done just that. Consensus doesn't mean that there's no decider, or even that everybody agrees. It means that everybody's been asked, and a solution has been proposed, and everyone is content enough with that solution to move forward. Oftentimes, that's because they find it more work to argue than to just hold their tongue and do it, but the net effect is that they can do something and at least see whether they were right or wrong.



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