> If I deploy my new triple-A game to the Web, and I'm only going to get 60fps on 25% of the browsers, and 15fps on the rest of them, do I really consider it the same ecosystem?
This was always an issue on the web. Browsers have always had speed differences on that scale - either due to browser optimizations, or running on much weaker hardware (a phone vs. a powerful desktop). We've never had consistency the way consoles do, which is why AAA games run best there.
This was always an issue on the web. Browsers have always had speed differences on that scale - either due to browser optimizations, or running on much weaker hardware (a phone vs. a powerful desktop). We've never had consistency the way consoles do, which is why AAA games run best there.