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> Why should we have to choose one or the other? Content negotiation is your friend.

You don't have to choose one or the other. I'm comparing technical merits.

> Strength 1 means that old browsers or browsers from uncooperative vendors can still run applications at some level of performance (which might or might not be a usable level).

It's more than just "usable". Chrome doesn't support asm.js, but it runs asm.js apps just dandy, albeit not quite as fast as Firefox.

> As to point 2, the fact that asm.js means that authors and tools don't have to target a new runtime language is a pretty mixed blessing, because perforce it means that they have to continue targeting the old one, which is JS.

I said runtime/API, not "runtime language". I'm referring to the DOM and other Web APIs here, vs. Chrome's Pepper. It means browsers don't need yet another set of APIs, and you get access to all the benefits of the existing set of APIs.

OK, you might not find the high-level DOM and the Web APIs that nice, but you get OpenGL ES and direct blitting, raw audio, raw controller input, and so on as well.

> When did "here, compile to a subset of this old high-level scripting language and we'll try to get the performance back using the latest in JIT and specialisation" become a reasonable candidate for a portable assembler system?

I don't see how the syntax really matters. asm.js is essentially a well-supported portable bytecode. The fact it happens to be a subset of JavaScript doesn't make it bad.

> Like a dog walking on its hind legs, it's impressive that asm.js works as well as it does, but that doesn't actually make it a reasonable approach. It only makes technical sense as part of a heroic effort to provide backwards-compatibility with JS-only browsers (see strength 1).

I don't see what's unreasonable about it. You compile native code to a portable intermediate language. It runs at near-native speed in some browsers, and reasonable speed in others. Yes, it's a subset of JS. So? Why does this bother you?

> A completely open standard? Has there been any sign that Google is frustrating or actively opposing efforts to standardise NaCl/PNaCl?

Not to my knowledge. However, NaCl implements a new set of vendor-specific APIs (Pepper) and relies on single, specific implementations (LLVM, Pepper), making it difficult, if not impossible, for other browser vendors to implement it. You can't really standardise PNaCl for the same reason you could't reasonably standardise WebSQL.




> It's more than just "usable". Chrome doesn't support asm.js, but it runs asm.js apps just dandy, albeit not quite as fast as Firefox.

Chrome is hardly the most likely problem child; older versions of IE are more likely to taking up the rear when it comes to performance.

> I don't see what's unreasonable about it. You compile native code to a portable intermediate language. It runs at near-native speed in some browsers, and reasonable speed in others. Yes, it's a subset of JS. So? Why does this bother you?

Well, the biggest and most obvious reason to be bothered (though not the only one) is the concern that the journey through JS (as opposed to generating slightly-shackled native code and running that on the client) is going to impose a performance burden that the browser's JS engine won't be able to fully eliminate, at least in some cases. If you're telling me that asm.js now consistently runs at roughly-as-good-as-native-code speeds across the board, then that is surprising but great news. It certainly didn't seem to be the case three years ago, when we were assured that it was impossible to efficiently implement bignums in code compiled to JS, but I suppose things have been moving quickly in this area. Unfortunately OP doesn't seem to fully support that idea, as it seems to imply that IonMonkey requires significant processor time to make the JS run fast. (Shuffling that overhead off to another thread may effectively remove the performance burden when running single-threaded code on a machine which has two or more idle cores and is plugged into the wall, but it comes back in other cases, including the case where several tabs are all running asm.js programs at the same time.)


> Chrome is hardly the most likely problem child; older versions of IE are more likely to taking up the rear when it comes to performance.

Older versions of IE won't run normal JS fast either. I hardly see why this is a problem.

> Well, the biggest and most obvious reason to be bothered (though not the only one) is the concern that the journey through JS (as opposed to generating slightly-shackled native code and running that on the client) is going to impose a performance burden that the browser's JS engine won't be able to fully eliminate, at least in some cases.

Are you aware of how asm.js is actually designed to function? In Firefox, asm.js is slightly-shackled native code. It's not JavaScript at all.


> In Firefox, asm.js is slightly-shackled native code. It's not JavaScript at all.

Doesn't it also has to be valid JS with the same semantics? That has to be a pretty significant constraint surely. It's not like being free to define a runtime and then sending the bytecode as JSON or something. Even leaving that aside, there's the added constraint that asm.js has to be architecture-independent, so it can't map all that closely to the native code for any particular processor. That would put it on about the same level as PNaCL, which is (or at least was) supposed to be the slower fall-back version of NaCl, rather than "native Native Client".


> Doesn't it also has to be valid JS with the same semantics?

That's correct, yes.

> That has to be a pretty significant constraint surely.

I don't think it's a terribly problematic constraint. Anything that can be done in C can be done in JS.

> Even leaving that aside, there's the added constraint that asm.js has to be architecture-independent, so it can't map all that closely to the native code for any particular processor. That would put it on about the same level as PNaCL, which is (or at least was) supposed to be the slower fall-back version of NaCl, rather than "native Native Client".

This is true. It's not quite native code or assembly, but it's very close. I suppose asm.js is better compared to C than it is to assembly.


>Older versions of IE won't run normal JS fast either. I hardly see why this is a problem.

It's a problem for Web developers anytime there is a huge performance divergence.


Old versions of IE also don't run NaCl. What's your point?


NaCL isn't creating the expectation that it will run on IE, by saying "it's just JS, it'll run everywhere", you're creating a false expectation that it will. You're appealing to this to justify why it's better than NaCL without considering the fact that it's not relevant to whether or not it's usable wherever JS runs.

Game developers already have enough problems with CPU, RAM, and GPU fragmentation, and do this, you want to add another variable, which is they don't even get to control how their code is compiled before it runs. It's a recipe for a customer support headache.


> NaCL isn't creating the expectation that it will run on IE, by saying "it's just JS, it'll run everywhere", you're creating a false expectation that it will.

It's not a false expectation that asm.js code runs on IE, because it does. It doesn't run as fast as in Firefox, but it runs. It runs in Chrome too.

> You're appealing to this to justify why it's better than NaCL without considering the fact that it's not relevant to whether or not it's usable wherever JS runs.

At least going by benchmarks, asm.js is very much usable in non-Firefox browsers, such as Chrome and IE11. For many applications, 100% of native performance isn't needed... if it's 3x slower in IE, then it's not a problem, at least it works. For games, sure, won't run your blockbuster titles, but neither will NaCl just now. It will, however, run plenty of smaller games. The Humble Mozilla Bundle is a good demonstration of this: it works in Firefox, and it works in Chrome

> Game developers already have enough problems with CPU, RAM, and GPU fragmentation, and do this, you want to add another variable, which is they don't even get to control how their code is compiled before it runs. It's a recipe for a customer support headache.

I wasn't talking about games, I'm talking more generally. I don't like (P)NaCl because it reminds me of ActiveX: it is harmful to the open web. But if we are talking about games: I don't see why NaCl is really any less of a headache.




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