Tastes have changed as well. An AAA title is expected to have mo-cap, cut scene, bleeding edge graphics as a baseline. Once you hit the baseline only then can you start to explore the often lacking innovations at the mechanic level.
It's frankly the main reason it is such a promising time for mid tier indie developers. Games with interesting mechanics and concepts ARE getting traction and rewarding risk taking. Modern game development studies are ripe for disruption.
It's frankly the main reason it is such a promising time for mid tier indie developers. Games with interesting mechanics and concepts ARE getting traction and rewarding risk taking. Modern game development studies are ripe for disruption.