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teach
on Sept 22, 2014
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OpenGL in 2014
OpenGL is just for drawing. If you want asset management, you'll probably find it in SDL[0], which is also cross-platform and used heavily by almost everyone that uses OpenGL.
[0]
https://www.libsdl.org/
pjmlp
on Sept 22, 2014
[–]
Including myself and no, SDL doesn't do assets.
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[0] https://www.libsdl.org/