Note, the xboxs use a modified version of DirectX which is more like mantle/dx12 (low overhead)
Again this urban legend.
PS3 had PSGL, which was OpenGL ES 1.0 using Cg as shading language.
This is quite different than OpenGL.
Wii uses GX and the Wii U uses GX2, they are modeled on OpenGL, which is also a bit different than being OpenGL.
Note, the xboxs use a modified version of DirectX which is more like mantle/dx12 (low overhead)