I'd agree with this. He doesn't want a low-level graphics API, which is what OpenGL is. He wants everythng else around it. For what it's worth, I totally want that too. I'm just not blaming OpenGL for being a leg when I really want a tail.
SDL2 is cool, and so is @icculus. It isn't everything he wants, by a long shot, but it's good at what it is. I used SDL2 for a while when writing my game engine in C++ and didn't port to Mono for any reason related to it (just a burning desire to have a scripting layer that wouldn't make me put my head in an oven.).
SDL2 is cool, and so is @icculus. It isn't everything he wants, by a long shot, but it's good at what it is. I used SDL2 for a while when writing my game engine in C++ and didn't port to Mono for any reason related to it (just a burning desire to have a scripting layer that wouldn't make me put my head in an oven.).