I had the idea about a year ago, tabled it lacking any examples of it in the wild. Hard to tell if it was a chicken or the egg problem.
Fast forward a few months, and Epic Games releases the source code to UE4 on GitHub -- available instantly as in a private GH repo.
I like to think the approach of selling access to source control could be used for a lot of software, but dealing with subscription billing and having the backend set up to integrate it with GitHub is probably enough to stop most small software companies from trying it.
I had the idea about a year ago, tabled it lacking any examples of it in the wild. Hard to tell if it was a chicken or the egg problem.
Fast forward a few months, and Epic Games releases the source code to UE4 on GitHub -- available instantly as in a private GH repo.
I like to think the approach of selling access to source control could be used for a lot of software, but dealing with subscription billing and having the backend set up to integrate it with GitHub is probably enough to stop most small software companies from trying it.