I think you could summarize, instead of focusing on specific topics.
- Introduce HCI as a discipline (multi/transdisciplinary origins);
- The Human (cognitive, social and motor aspects);
- The Computer (I/O devices and modalities, interface
types);
- The relation (importance of context, tasks);
- Usability (what it is? Start with ISO 9241 definition - "The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments". Refer also to e.g. Sharp, Rogers & Preece "usability objectives", mostly to introduce safety as part of usability);
- Guidelines (heuristics, design "rules");
- Introduce evaluation (testing/empirical vs. inspection/analytical; method examples and when to use which one; you may also introduce the usage physiological measures).
I may be missing something, but I think this would give a clear overview of the the field - what's at stake when you design interfaces.
- Introduce HCI as a discipline (multi/transdisciplinary origins);
- The Human (cognitive, social and motor aspects);
- The Computer (I/O devices and modalities, interface types);
- The relation (importance of context, tasks);
- Usability (what it is? Start with ISO 9241 definition - "The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments". Refer also to e.g. Sharp, Rogers & Preece "usability objectives", mostly to introduce safety as part of usability);
- Guidelines (heuristics, design "rules");
- Introduce evaluation (testing/empirical vs. inspection/analytical; method examples and when to use which one; you may also introduce the usage physiological measures).
I may be missing something, but I think this would give a clear overview of the the field - what's at stake when you design interfaces.