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>'oracle database instances that were using EMC SAN boxes for storage.'

I can only imagine what the bill for that setup looked like. Did they jump all in with a Symmetrix?

>'It was the only game where the social aspects were as fun, or sometimes more fun, than the game play.'

Personally, the social aspects are what eventually drove me to quit MMOs for good (so far) not long into the life of WoW.

It seems to me that a lot of people look to MMOs for escape and a situation where the game world is simultaneously one person's preferred life and another's play time is a recipe for trouble.




>Personally, the social aspects are what eventually drove me to quit MMOs for good (so far) not long into the life of WoW.

Likewise, though for a different reason. I never engage enough, even in a guild or similar, I guess because I usually end up playing MMOs without RL friends jumping in, and I find the limited interactions sufficiently boring I eventually leave the game, as the gameplay isn't enough in any MMO to keep me.


Once you start 10 man raiding with skype, the social aspect really kicks in. It becomes much more like a LAN party even if it is with people you don't know very well.




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