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malkia
on July 20, 2014
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Interactive real-time raytracing in WebGL
My understanding was that ANGLE was done so that DX9, 10, 11 could be used underneath for rendering while doing OpenGL -> DX translation, main reason being unstable GL drivers.
Nowadays, NVIDIA provides GLES2/3 apis, but not sure about AMD/Intel.
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Nowadays, NVIDIA provides GLES2/3 apis, but not sure about AMD/Intel.