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From a user perspective this seems very nice.

It might be nice for developers too if it starts to train people to expect to pay more than $0-2 for a game.

I wonder if part of Google's reason is to push people toward advertising instead?



Either that, or push the customer base of Google to pay for quality applications. Sadly, with lack of curation, I would guess customers would be skeptical of spending money on a non-free game for fear of a poor purchase (crashes, not working, etc)




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