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Yes. The game was Kickstarted and their goals were clear. The successful campaign shows that most gamers that like such games are on PC. I dare to say >95% of the market.

The game type also makes little sense on tablets and smartphones and the hardware requirement are too high to support them.

Porting to console is time consuming if you are not developing with Unity or equivalent.

Quote from their kickstarter: We have announced a stretch goal for a Mac version of the game. If we reach the stretch goal of £1.4 million through the Kickstarter we will release a Mac version approximately 3 months after the Windows PC release. It was reached.



Isn't developing for consoles also fairly expensive due to various licensing fees?

I guess nowadays releasing physical game media is no longer a requirement, which also makes releasing updates easier.


They have their own engine that's used for many console games already and a console port of this game isn't ruled out.




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