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The only redeeming thing I can find in all of this is that _some_ game makers actually have a semblance of morals and provide what I call a decent (in both senses of the word) F2P experience.

NimbleBit is (or at least was when I played) one of those studios. I played (and LOVED) Tiny Tower a few years ago. I'd say that game gave me a solid 6 months of casual gaming enjoyment.

It was, in my view, a perfectly fair F2P experience -- you could play the entire game casually - and get to the end - without ever spending a penny. It took a bit longer, sure, but it never got to the point of absurdity. You'd play a bit and know that a new level would be ready in a few days, but there was plenty to do in the meantime.

You could buy Towerbux, though, if you were impatient. They never crossed the line -- it was truly targeted at the impatient. Towerbux could be earned, but that took time, and spending real money was simply something for those that wanted instant gratification.

I think that's a perfectly fair division of players -- almost like sin punishing sin ;) Those that have patience could enjoy the game for free. Those that lacked it could get a quick fix with some real $.

I spent a total of $20 on the game eventually - partially because I too wanted a bit of a speedup, but mostly because I felt so good about the developer's genuineness that I wanted to reward them with some revenue.



HalfBrick studios did this with Jetpack Joyride.

Everything could be done with what was there in game, but if you wanted to do it faster, you could pay. Thats it.




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