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App stores should provide a graph showing expenditure marking the [expected] average and SD per fixed time division (month say), that would be one of the least deceptive and least customer hostile ways to present IAP apps.

Examples:

* Game costs average $1 per month, SD 20¢; OK cool.

* Game is "free" costs average of $20 per month, SD $5.

* Game is free. Average $0 per month.

* Game is 99¢ fixed. Average $0 additional per month.

Even better they could give a playing time [weighted average] too. Then you could compare:

* Game is "free" costs average of $20 per month, SD $5; $1 per hour of play.

* Game costs average $1 per month, SD 20¢; $2 per hour of play.

Seems about as likely as getting the supermarkets to clearly display the cost per kg of all food items.



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