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HP releases iPhone versions of classic calculators (macworld.com)
12 points by zimbabwe on June 25, 2009 | hide | past | favorite | 19 comments


When do I get an iPhone TI-85 app, so that I can play tetris like back in calculus class?


You can't. It can run third-party program code, and so violates the AppStore ToS.


So does that mean you can't program these HP emulators? I see the [R/S] key right there in the screenshots.


That's really funny. The HP-12C is still extremely popular at work. I could never bring myself to get used to it -- I still use my TI-89 from college -- and I get a lot of flak from the rest of the office.


Tapping into the nostalgic geek market? As much as I like the HP 15C, I'm not spending $30 for an iPhone version of it. They need to re-evaluate their price.


I think their price is more-or-less reasonable in terms of the value provided and in comparison to application pricing for other mobile platforms:

http://www.berryreview.com/2008/04/22/review-calculator-apps...

http://www.berryreview.com/2008/07/31/calculator-apps-part-5...

iPhone application prices are unsustainably low. I find the $30 price point to be a very encouraging sign.


Just curious- in what respect are the prices unsustainable? Couldn't one as easily argue that the Blackberry app prices are unsustainably high?


Unless you produce one of the very few 'hits', you'll lose money developing a $1.99 application.


you lose even more money developing an application that costs more than $2.99 - because nobody buys them.


If that's the case, then the market is unsustainable. Players will fail, causing scarcity, raising the value of applications, and conditioning users to expect to pay more.


[deleted]


I seriously doubt that will happen. People have stopped buying $30 software for their computer, why would they buy it for their phone?

Do you have statistics on that? My wife just bought Balsamiq for her computer without blinking, and that was $79.

Anecdotally, I know quite a few indie and larger commercial developers paying their salary and more on $30+ desktop software. I know that Balsamiq sure isn't hurting.

It's primarily the webset that can afford to subsidize free product on the back of VC.

The iPhone is a platform for cheap apps, mostly entertainment related and games.

Games (even small ones) take a surprising amount of resources to create, from art assets to developer time. Unless your game is a lucky iPhone hit, you just can't cover development costs.

If you want to make a go at an iPhone business, you optimize around that fact. You don't try to drag your existing business model to the iPhone and hope that the market drastically changes.

If your existing business model is "pay the rent", much less "cover payroll", then yes, you're quite right -- you can't drag your existing business model to the iPhone.

We do bespoke development for iPhone customers. They lose money, we make payroll, and we wait for the market to mature. Until it does, the iPhone is a total wash, and don't be surprised when the smaller shops that can't eat the loss start dropping out. It's a gold rush.

$1.99 is less than the cost of a movie rental, but movies have massive leverage across an incredibly large market. This idea that software should only cost $1.99 is remarkably poisonous, but fortunately, the market will correct that.


[deleted]


I'm familiar with game development. I make games for the iPhone in my spare time and I make more money than I ever have in my life, and my apps aren't even popular compared to things like Ocarina or Tweetie or Pocket God.

I'm truly, genuinely surprised, as most indie game developers I know have been lucky to recoup their costs, and fewer have seen any sustained revenue to speak of. Some got lucky, most have not.

What games do you develop, if you don't mind shedding the mask of anonymity? (I understand if not, I'm anonymous here because it allows me to actually speak freely).

At this date in time, I am the model for an iPhone business. A single guy making indie games. It might morph into something different in the future. I imagine there will be a separate path for business applications. Perhaps $30 CRM apps will be sellable in a bundle with enterprise software to large companies. But I don't think end users will ever pay $30 for iPhone apps except for very niche cases. Most people view their phone as an entertainment device, apps are on the same level as ringtones. The market may correct itself by flushing out all the players who can't make a profit on a $1.99 game, but it's not going to correct itself by suddenly having mostly $30 apps on the app store.

Maybe you're right, but I hope not. I'd be curious how you can afford rent on $1.99 game sales, what sort of revenue "more money than I ever have in my life" means, and whether you've seen more than one of your released applications succeed.


The noise it makes when you push the keys is repellent but it is very close otherwise to the HPs I remember. I really want a 41CX, tho.


For me, the ultimate HP calculator was the HP41CX. You could even hack it using a technique called "synthetic" programming.

http://en.wikipedia.org/wiki/HP-41

I even had the magnetic card reader so I could store programs.

In my opinion, RPN gave me a big speed advantage at school during exams.


hpcalc has been a project on google code since 2008. (Yes, you need a developer's license to build and install it - or know a developer who can build you an ad hoc distribution copy)

http://code.google.com/p/hpcalc-iphone/


what good is that? I don't want a virtual HP-11C. I want real buttons (hint, hint).


So far nobody's invented a device that's capable of shape-shifting, so replicating the interface via touch is as good as you can get without actually buying the calculator.


You want real buttons, you can get a real HP 12c on ebay for $10.


OMFG I WAS ABOUT TO SAY "BEST DAY EVER" and then I realized the 48g with RPN wasn't there ;(




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