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OK, so. Disclaimer first: I am a professional programmer and not a professional philosopher. However, I have a degree in philosophy, albeit one from a program which was heavily analytic (and thus removed from/disdainful of much of what passes for postmodern philosophy).

That said...

My biggest problem with postmodernism is simply that there seems to be no "there" there. Of course, postmodernists would likely argue that that's the point, but it's terribly hard to talk about something so nebulously defined.

But the result of decades of postmodernist (and deconstructionist, and poststructuralist, since they're all interrelated) thought, to me, has ultimately been nothing but a game. One plays the game by choosing some particular thing (the "text", which of course is not required to actually consist of text) and:

1. Denying any and all conscious intentions the author/designer/creator may have had.

2. Reading into it any and all assumptions/positions/prejudices which happen to be fashionable to assign to one's target, by liberally playing with language or context.

This is problematic to me because it has no justifiable basis -- it's just as ad-hoc and just as unsound as a Freudian constantly asserting this or that unobservable, untestable subconscious motivation. Of course, within postmodern thought this is considered valid because postmodern thought admits the existence of nothing but present subjectivity.

And the worst part is that the largest visible result has been nothing more than the fulfillment by postmodernists of what Foucault had described in his work: an entrenched power which can bring itself to bear against dissidents and which structures all discourse to its own advantage through things like its use of language.

Meanwhile, what you consider to be "cool ideas" are not necessarily new, and not necessarily foreign to people here. Take, for example, "the map is not the territory": this is not a particularly new insight, and it would be a poor programmer indeed who confused, in the style of Magritte's famous warning, an instance of a Pipe class in a program with an actual pipe.



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