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Oh that's a great idea, very educational and I'd love reading stuff like that while playing this game!

(Especially since you have to wait quite a bit before the next sample loads. Which, as some others have pointed out, shouldn't have to be that slow. How many minutes of audio does this game have in total? I think using a modern codec (say OGG or AAC, not MP3) you could go with a pretty low bitrate (VBR), would it be feasible to just load all the clips in one chunk and play slices of that?)

Another idea for extra information: show on a world/continent map where this language is spoken. I expected to do really bad at this game since I am awfully bad at geography. But it turns out I'm doing pretty good (15/15, still got 3 lives, but I'm taking a break), since I'm pretty good with language I guess (even though I only speak NL/EN/DE and a bit FR), I know enough about others to make an educated guess. And of course you don't need to know where something is to guess the language :) Seriously, ask me to point those places on a map and I'd fail miserably--hence showing the location(s) where it's spoken would be a welcome training for me :)

To the maker of this game: great work! Love it!



> 15/15, still got 3 lives

.. and then I got 3 wrong in a row :) so, 750 points.

Question to the author: last one I got wrong was Turkish. I would've definitely considered that if I had seen the option, but I don't remember I did. I probably just overlooked it. But it would be nice if it'd show all the options with the wrong one red and the right one green or something, just to comfort any thoughts of "was that a bug or did I overlook something?"


That's a good suggestion, I should layout the same buttons but with the incorrect one marked. Thanks!




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