First, the scores right now aren't very meaningful. The chance of winning each round is highly dependent on being lucky with the multiple choices (e.g. I'll always be able to guess Spanish vs. anything else, but my if options are two African languages, it's a coin toss). I think the distribution of scores over several games will end up being similar to playing a series of random coin tosses. My own scores varied greatly.
Second, it would be great to have more clips of each language, without having the same person speaking twice. The educational element of the game gets lost when you start overtraining on the same clip.
On the first point, the game's randomness is biased towards easier languages earlier, and harder languages later. But I didn't want to bring with me a preconceived notion of what languages people would find hard. If you were to track your maximum score, you'd probably find it trend upwards as you trained. So scores are still useful in that regard.
On the second point -- I completely agree. Validating the samples takes time, but I promise I'll add more as soon as I can.
Second, it would be great to have more clips of each language, without having the same person speaking twice. The educational element of the game gets lost when you start overtraining on the same clip.
Exactly! I got Swedish vs. some Asian language once, correctly guessed swedish and then the next round was the same audio clip and some other languages. The game had told me that it was swedish already, so it was easy.
I'd love to see a couple of adjustments:
First, the scores right now aren't very meaningful. The chance of winning each round is highly dependent on being lucky with the multiple choices (e.g. I'll always be able to guess Spanish vs. anything else, but my if options are two African languages, it's a coin toss). I think the distribution of scores over several games will end up being similar to playing a series of random coin tosses. My own scores varied greatly.
Second, it would be great to have more clips of each language, without having the same person speaking twice. The educational element of the game gets lost when you start overtraining on the same clip.