A small tangent for those inspired to sculpt by this. The free 3D-suite Blender recently got support for dynamic topology sculpting (that is adaptively change the mesh density as you sculpt). Cross-platform, quite capable and it's a ton of fun to play around with.
Use "Adaptive" instead of "Subdivision" and it drills through just fine. You can even zoom inside the sphere and see how it made a nice little channel.
Amazing! Working great on Win7/Chrome 28.0.1500.72 m.
Initial load gives a prompt 'Shit happens: context lost' and the sphere is not loaded.
Refresh says WebGL hit a snag, but provides an option to reload. After reload it works fine.
objects load well but I can't seem to find any more movement controls, just wasd/arrows.
Still this is great and could serve as a step towards mudbox etc!
No, I found it on twitter, but it wasn't tweeted by the author either. In fact that website appears to be the only place on the internet the author exists, except for his github profile: https://github.com/stephomi
I'm running into issues. After a while it starts tearing holes in the sphere. Also the performance seems to die off. But I don't know much about 3D sculpting so maybe I'm abusing it.
http://blender.org http://cgcookie.com/blender/2013/04/29/intro-dynamic-topolog...