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Modding would be fun, could even be refactored as a "minimalist game framework." No particular mods come to mind ATM though. Any ideas?


Adding more locations on the map, procedurally generated minimazes for caves and cities, and either throwing more things/requirements/distance between village and space ship, or even crashing with that spaceship on another planet and exploring that.. until you find another spaceship, and so on :D


Maybe you could have live competition between villages on other worlds? For example, if you and I start at the same time, we can each see the number of villagers of the other person and houses, etc. built so far.


Why on other worlds? You could start on the same world and get Civiliazation. Also, I think there should be some fog of war in a multi-user version.


I had prefered to build up the civilisation more. Rebuilding the ruins. Growing my village into a city.


I was personally really bummed out to find that it capped out at "Raucous Village".


You mean I can't build any more huts...

I almost cried...


I remember an experimental game from years ago that was essentially a dungeon crawler without the er, crawling part. That is, there was no 'space', similar to the beginning phase of this game. It was actually quite fun, and seems like it could impart some ideas for expansion in this game.

(Found link: http://www.ludomancy.com/blog/2007/01/12/an-rpg-without-spac...)




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