> the only people in there were super-nerds playing video games for hours
I know! It was really annoying. I just wanted to get stuck into computerized maths, CAD and plotting when I was 14 but it was uncomfortable being the only girl in the lab during lunch hours. If there had been another boy or girl I respected as a friend there I might have joined in, not to be sociable but just knowing there was someone else there who wasn't geeking out on gaming.
Compared to advancing your knowledge of programming, CAD, et al, it's a lot easier to bolster your ego and social standing with video games, so that's what those kids do.
I think the solution (for schools, anyway) would be adult-led structured activities where intelligence and hard work are rewarded: electronics/robotics/programming clubs, with long-term group projects where people with varied levels of experience can be accommodated.
I'd naively like to believe that gender can be left out of it, other than making a structured effort to recruit students irrespective of gender.
>bolster your ego and social standing with video games
I had never had it explained to me like that - maybe girls and boys separate themselves so much as teenagers there's just a huge amount of information we don't have. If I was back at school and I knew that I would have had no problem hanging out in the computer lab, knowing that what was going on was a male-growing-up thing and outside of my participation.
I believe that we can have gender-neutral education. Sports is good at it but women and minorities fought hard in the 20th century for equal right to the field. Something to think about.
I know! It was really annoying. I just wanted to get stuck into computerized maths, CAD and plotting when I was 14 but it was uncomfortable being the only girl in the lab during lunch hours. If there had been another boy or girl I respected as a friend there I might have joined in, not to be sociable but just knowing there was someone else there who wasn't geeking out on gaming.