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Given that the average game developer is 31, with 3 years industry experience, and works 60+ hours a week on average ......

I don't think game developers /know/ anyone who aren't colleagues. Much less have friends that aren't colleagues.




I don't know if you have any stats or facts to back up this claim. I'm a game developer and have worked 40 hour weeks for years and have a broad range of out of office friends and activities. I know many others the same.


Here you go:

"More than the Numbers: Independent Analysis of the IGDA 2009 Quality of Life Survey"

http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%2...


I guess I can't argue with that even though it's 5 years old. In my experience the US is a little worse for crunching than Canada where I work. In addition mobile, social and casual game tends to have less crunch than traditional boxed retail games. I work in mobile gaming where different ages and genders are well represented.




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