Yes, I've been burned by enough one- or two-hit wonders to not just assume the next item will be good. World of Goo was another example; they then made Little Inferno, which while continuing their trend of uniquely beautiful art, was unbelievably monotonous and shallow to play, a stark contrast to the game that made their name. XCOM was another example - XCOM remake! Take my money! How bad can it be? Well, they could strip out the strategy part of the game altogether, giving it zero replayability.