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And yet, Cities Skylines still (last tried: about 2 months ago) crashes for me when I try to load it in Wayland on Fedora, which has removed Xorg from its updates.

Wayland has broken dozens of my Steam games.

 help



I just played Skylines last night via Proton-GE. AMD GPU. Fedora 43. Gnome.

CS1, right? If so, can you please detail what you might have done differently?Load options? Some package or another I might be missing? All I know is that with Xorg it worked perfectly, I upgraded Fedora, and now that I only have Wayland, whatever I was doing before no longer works. I'd be grateful for the help.

I am using a system-installed Steam, but sometimes a Steam Flatpak can help with troubleshooting, because it bundles components inside of the flatpak. Running games this way may give you a 5% performance penalty, but it's a good way to see if you have a packaging issue (other things needing installed, or misconfigured).

Also are you running th Linux native one or the proton version?

I run everything through Steam with the proton compatibility layer forced. It's a steam client option somewhere.

I think they're an app called ProtonQT or something like that. It will enable you to easily download the latest proton-ge version. Once downloaded and installed you will need to restart the steam client, then restart the steam client again after selecting the new proton-ge version as the default.

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https://www.protondb.com/app/255710


I'll try again. I tried both native Linux and a dozen Proton builds, and none would load, even with no mods or DLC. I'll try again with the latest, and if that doesn't work, I'll try the flatpak instead of via RPM Fusion.

There is a note on protondb about needing the most recent proton-ge release. Use ProtonQT flatpak, should help you install / maintain proton-ge versions. Will get you the latest updates as they release.

The Steamdeck loads games into some kind of nested x11 renderer-in-a-window, I think. If for no other reason than to try to avoid Wayland’s extra input latency? Dunno. Maybe you lost some component it needs to work, if regular Steam also does that.

Regular steam does not do that. At this point on most hardware (minus SOME Nvidia, I think older stuff like 2XXX) you should have less latency in Wayland than x11.

I was under the impression that some of the anti-screen-tearing and other features in Wayland unavoidably set a higher (and, higher-enough to be noticeable in some contexts) floor on latency, though, because of how those features necessarily work. I don't mean drivers.

Variable Refresh Rate in Gnome. No screen tearing, no input latency hit for full screen games. To make this work correctly, I think regardless of OS, you need to cap the refresh rate to something just inside the max for the monitor. A lot of games these days have fps limiters. Let's say your monitor was 144hz. You'd want to cap fps to something like 140hz. That's going to prevent any screen jank or input latency.



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