I've been working on a no-code multiplayer game editor. The idea is to let anyone create multiplayer games in a few clicks without writing codeāand share them instantly.
The platform handles all what's necessary (and annoying to setup) out of the box: multiplayer, controls, mobile/responsive/ inventories, save/load, leaderboards, quests, dialogue, etc... Users just select what they want and configure it with clicks.
Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config.
I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!
The platform handles all what's necessary (and annoying to setup) out of the box: multiplayer, controls, mobile/responsive/ inventories, save/load, leaderboards, quests, dialogue, etc... Users just select what they want and configure it with clicks.
Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config.
I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!
- Try a quick game here: https://craftmygame.com/game/proj_1765327918743_cicdnsqgy/r/...
- if you want to signup and try to make a game with one of the template: https://craftmygame.com/