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For those that prefer pure gameplay to skip through https://youtu.be/kkJWZlAjZp0




This is emulated as I'm sure the other videos are, but the PS1 back in the day had no way of running anything this crisp, so the emulator is `enhancing` it here. It's not an actual representation of what the game would have looked like.

It doesn't really work right on "normal" PS1s yet, at least when it was making the rounds a few weeks ago, so you need either an emulator or modded/dev PS1 with more RAM to prevent crashes and most people won't have the latter https://www.reddit.com/r/psx/comments/1p45hrm/comment/nqjtdp.... Probably shared a few months to early.

But yeah, on a "real" PS1 it would be blockier due to lower res. The main rendering problems should be the same though.


nah, it's not even configured to use the extra RAM, though there is a compile option for that. seems like the freeze was some sort of bug in the tessellation code, but I'm rewriting that part, so the bug is gone now. it should be working fine on hardware after I publish the changes.

Cool work man - can't wait to try it out when the fixes land!

CRT's smoothed out the image a little bit. Also, the screens were much smaller back in the day.

> Also, the screens were much smaller back in the day.

Not if you watch the video on your phone or iPad or laptop!

Actually, even most desktop pc monitors aren't bigger than people's TVs back then.

(Of course, TVs now are bigger than TVs back then. And desktop pc monitors are bigger than desktop pc monitors back then.)


The 14" Nokia TV from my old bedroom disagreed a little :)

In the end if you reescaled the emulator window down to 320x240 or 640x480 with a 25% scanline filter on LCD's or a 50% in CRT, the result would be pretty close to what teenagers saw in late 90's.


For a video, yes.

Though I suspect for interactive use, CRTs might have had better latency?




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