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In theory, yes, it’s true, the skills should be transferrable, but in practice it’s often hard for those skills to be recognised by employers outside the games industry.

The right words don’t appear on the resume. Software that the recruiter has never heard of and none of ones they have, job titles that don’t match those in other sectors and roles that seem to straddle more than one, different working practices, different challenges, different expectations, different measures of reputation and success. No recognised professional qualifications or certifications.

The reverse is also true, of course.



Engineers and artists who work on games are generally well-respected outside of gaming. The big roadblock are recruiters who, for the time being are being replicated by AI, but hopefully soon, the AI will learn to recognize talent in a similar environment much better than today's recruiters.




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