the industry is vast and there are many experiences. It's certainly not hellish for the 3 guys + contractors who made Silksong, or for Lucas Pope, or for many of the people working at huge mobile game studios.
EA makes games with numbers in their names. They do not take on a lot of risk, which means "anyone" could do it. So they have to work very, very hard. This is NOT a complicated idea.
EA makes games with numbers in their names. They do not take on a lot of risk, which means "anyone" could do it. So they have to work very, very hard. This is NOT a complicated idea.